[9:51]  CDB Barkley: Good morning [9:51]  CDB Barkley: We will be using voice chat. [9:52]  MLani Montgomery: Hi CDB [9:52]  CDB Barkley: While we are waiting, how about doing some intros- tell us where you are visiting from [9:53]  CDB Barkley: I'm Alan Levine, with NMC, and I am at my home on Strawberry AZ [9:53]  CJ Carnot: Hi Alan [9:53]  Lambert Portal: Tisch School of the Arts/NYU [9:53]  MLani Montgomery: Rinda Montgomery Conwell, assistant superintendent for an education service agency in Oregon [9:53]  Hoptoad Flan: Winona, MN...a balmy 40 degrees....ah summer in MN [9:53]  PeterG Ember: Peter Guastella, San Francisco [9:53]  Ada Topaz: i am Denise Knowles a student at Bosie State U and working for Los Medanos College in CA [9:53]  Kayako Mayako: Hi Everyone, I am Kay McLennan, a faculty member at Tulane University in New Orleans (and the Tulane SCS and Tulane SCS Online islands in SL). [9:54]  MLani Montgomery: Denise! [9:54]  MLani Montgomery: grins [9:54]  Stella Costello: Quite a spread today! [9:54]  CDB Barkley: We're glad you could make it [9:54]  CDB Barkley: This is the original NMC sim that was launcged in April 2006 [9:54]  Lambert Portal: Brane Zivkovic - Tisch School of the Arts/NYU [9:54]  CDB Barkley: When Second Life was a novelty [9:55]  CDB Barkley: Again, we will be using voice chat primarily for our tour today, you want to be able to at least hear the tour guides [9:55]  Bilbe Gaffer is Online [9:55]  Grinn Pidgeon: Darn, my college blocks the voice [9:55]  CJ Carnot: ok, we'll try and keep you updated in chat too! [9:55]  CDB Barkley: ban voice? WTF? [9:56]  CDB Barkley: Welcome all [9:56]  CDB Barkley: If you are not using a headset, do NOT open your mike unless you are going to speak [9:59]  CDB Barkley: tag flickr as vwex [9:59]  Beryl Greenacre is Online [9:59]  Stella Costello: Don't forget your free hat from the box to my left! [9:59]  Conover's Flight-Helper 6.3.3 (WEAR ME!): Flight-helper is ready and operational. [10:00]  MLani Montgomery: We have some people having trouble with sound. Advice? [10:00]  Dwen Dooley is Offline [10:00]  Oronoque Westland: "the sign to my left" who are you? [10:01]  CDB Barkley: not sjure how to help ppl with sound... check Edit-Preferences-> audio chat [10:01]  CDB Barkley: make sure your voice chat is enabled [10:01]  Trudy Takacs: hi - Evad will join us shortly [10:01]  CDB Barkley: you might have to toggle it ond and off [10:01]  CJ Carnot: anyone not hearing us? [10:01]  Mimi Muircastle: I don't have audio - can I use chat? [10:01]  Perplexity Peccable: I can't hear [10:02]  Oronoque Westland: hello rambler...I hear you [10:02]  Perplexity Peccable: I just came from a voice presentation, so I know voice is enabled [10:02]  Elijah Melson: Hi Trdy [10:02]  Stella Costello: We will do our best to transcibe in chat as well [10:02]  Free Radar HUD v1.1 by Crystal Gadgets [10:02]  Perplexity Peccable: who is talking? [10:02]  Perplexity Peccable: I saw you that time - thanks [10:02]  Perplexity Peccable: will boost you [10:02]  Stella Costello: CJ Carnot is talking [10:02]  Hoptoad Flan: If you select the Show a List of the Residents around you button, you can adjust the levels of individual people [10:02]  CDB Barkley: Here is a quick guide for SL audio http://sl.nmc.org/wiki/Video_Tutorial_Audio_Video [10:02]  CDB Barkley: Wow, big group! [10:03]  Jhai Thorne: and you all might want to make sure your sounds are turned up on your speakers [10:03]  CDB Barkley: 58 [10:03]  Hoptoad Flan: It's the button to the left of the Talk button [10:03]  Grinn Pidgeon: I should have gone home where time Warner lets me have voice [10:03]  Toad Insoo: I don't have a mic--but will listen along [10:03]  Cynth Vaher: Nice clothes CJ! [10:03]  Marcia Kjeller: are we all going to tp to the same exact location? might cause probs [10:03]  CJ Carnot: that's great, if you have questions just type them in chat and we'll answer them [10:04]  CDB Barkley: We are making this up as we go ;-) [10:04]  CJ Carnot: yes Marcia should be interesting! [10:04]  Mimi Muircastle: I will only be able to participate if I can use chat - will that be okay? [10:04]  Marcia Kjeller: happened during a visit before. many of us got hung on top of heads :( [10:04]  Stella Costello: absolutely, Mimi [10:04]  CDB Barkley: Sure Mimi, we will do what we can to share [10:04]  Mimi Muircastle: great thanks [10:04]  CDB Barkley: But I am a poor typist ;-) [10:04]  Perplexity Peccable: I can try to help transcribe [10:04]  Marcia Kjeller: big pileup. kinda funny, but many of us crashed [10:04]  Mimi Muircastle: that's okay :) [10:04]  Oronoque Westland: when AVs teleport they should move a bit so no one lands on their heads [10:05]  Stella Costello: Perhaps we could space out our tps: First names A-P go first! :) [10:05]  MLani Montgomery: Elijah's mic seems to be locked open and is echoing. [10:05]  CDB Barkley: Some info on Yake from their presentation at the 2009 NMC Summer Conference http://www.nmc.org/conference-session-proposal/magic-yale-library-and-it-project-gets-second-life [10:05]  Mimi Muircastle: that works for me! [10:05]  Heidi TeeCee: should we go now? [10:05]  Elli Pinion: Please share tp [10:05]  Marcia Kjeller: perfect. maybe stella, can you *talk us through* the tp queue? some of us will wait [10:05]  CDB Barkley: Okay click the Mud Library sign [10:05]  Stella Costello: To teleport away, click the sign with the giant hat for a landmark [10:06]  Cynth Vaher: Flash MOB [10:06]  Stella Costello: A-P avatar first names, you are up first [10:06]  CDB Barkley: When you click it you get the map, and then click the teleport button [10:06]  Perplexity Peccable: hmmm [10:06]  Mimi Muircastle: do you want us in a-p to go now? [10:06]  CDB Barkley: Yes [10:06]  Stella Costello: Yes, please [10:06]  Stella Costello: CJ will be there [10:06]  Celeste Brimm: I'm sorry, what are we supposed to click? [10:07]  Stella Costello: Do you see a sign with a giant hat? Behind me? [10:07]  Felwishe Firehawk: hewwo [10:08]  loo Nubalo: I don't see the sign with the giant hat [10:08]  loo Nubalo: can someone hellp me [10:08]  Stella Costello: Okay, P-Z.. Please follow the landmark :) [10:08]  Jhai Thorne: teleporting is impossible right now [10:08]  Jhai Thorne: the region is full [10:08]  Robin Mochi: yes [10:08]  Stella Costello: I will tell Chris [10:08]  Iona Igaly: I also got that message [10:09]  loo Nubalo: so those of us left here cannot teleport? [10:09]  Jhai Thorne: not yet [10:09]  CDB Barkley: just wait [10:09]  Jhai Thorne: but be patient [10:09]  loo Nubalo: ok thanks [10:10]  Teleport completed from http://slurl.com/secondlife/NMC%20Campus/139/86/23 [10:11]  interior module 1: Sorry you took too long to respond, click 'ignore' on the dialog box and start again [10:11]  Cynth Vaher: wow, so may people [10:11]  Celeste Brimm: what's the # count now? [10:11]  Mimi Muircastle: yes, this is amazing! [10:11]  Zen Zeddmore: stting will reduce lag for everyone. [10:12]  Njal Brennman: hooray. [10:12]  Elli Pinion: Lots of interest for great uses of VWs! [10:12]  Mimi Muircastle: where is a good place to sit? [10:13]  Elli Pinion: is there sound? I'm not hearing anything... [10:13]  CJ Carnot: yes Elli [10:13]  Njal Brennman: There is sound [10:13]  CJ Carnot: is voice turned on in your client and the volume turned up? [10:13]  Celeste Brimm: what is the background of this project? [10:13]  Susanne Patrono: yes [10:13]  Njal Brennman: yes [10:13]  Dabrin Babenco: yes [10:13]  Celeste Brimm: Yes I can hear! [10:13]  Marcia Kjeller: yes [10:13]  Profdan Netizen: loud and clear [10:13]  Heidi TeeCee: yes [10:13]  Kayako Mayako: yest [10:13]  Cynth Vaher: yes [10:13]  Robin Mochi: yes, sound is great [10:13]  Ivy Innis: yes [10:13]  Bilbe Gaffer: I can hear you fine. [10:13]  Lehigh Bookmite: yes [10:13]  College Lane: Yes [10:13]  Pawlus Twine: y [10:13]  Jhai Thorne: yes [10:13]  Entilzha Vultee: Yes [10:13]  Olivia Hotshot: Sound is perfect [10:13]  Wickedthistle Zapatero: yes [10:13]  Evus Mizin: yes [10:13]  Trudy Takacs: yes [10:13]  Elli Pinion: oh thanks...I'll try something [10:14]  Laguna Vita: Yes, I can hear [10:14]  Toad Insoo: yes [10:14]  Perplexity Peccable: y [10:14]  Pixel Rich: y [10:14]  loo Nubalo: I am hearing typing but nothing else [10:14]  Stella Costello: For those that can't hear, I will try to transcribe in text at the back of the group [10:14]  Mimi Muircastle: I appreciate that Stella [10:14]  loo Nubalo: should I bge hearing speaking? [10:14]  Grinn Pidgeon: thx stells [10:14]  CJ Carnot: debbie could you close your mic, it's giving an echo [10:15]  Debbie Spires: sorry [10:15]  College Lane: Yes Loo, you should [10:15]  Stella Costello: The architects had some plans for th real life version of this building and the idea behind the project was to build the structure in SL and explore interior redesign options [10:15]  loo Nubalo: I am not hearing talking. Just typing. [10:15]  Celeste Brimm: still some echo... [10:16]  Perplexity Peccable: wow theya re talking fast [10:16]  Stella Costello: It was to be like a "big virtual dollhouse"; configurable in the interior [10:16]  CDB Barkley: CJ is a Rl architect [10:17]  Aaron Kembla: We'll talk more slowly here on out - thanks. [10:17]  Stella Costello: CJ Carnot was an architect prior to working in virtual develpment; he worked with community architecture and participatory architecture [10:17]  Oronoque Westland: speakers are too fast for transcription [10:17]  Yolanda Zimmer is Online [10:18]  Perplexity Peccable: /presenting architectural drawing to people means they usually don't understand, so this is a great way to model a structure for people to test and manipulate themselves [10:18]  Stella Costello: RL version of this would be cardboard and glue :) [10:18]  Perplexity Peccable: /tried to create accurate space compared to RL, but also manipulate the interior [10:18]  loo Nubalo: Do I need to click something to hear the voices? [10:18]  Stella Costello: The goal was to make the project/modifications as easy as possible, they are menu driven [10:18]  Perplexity Peccable: /menu driven - wall placement and partitions, furnituere decorating, etc [10:18]  Celeste Brimm: Architects do have 3D tools viz already, can they easily be imported into SL? [10:19]  Stella Costello: When you click the wall, you an select the building material or even furniture [10:19]  Stella Costello: Sorry, Celeste, no they cannot. I wish they could! [10:19]  Perplexity Peccable: Please! don't touch right now, watch demo and come back on your own to test [10:19]  loo Nubalo: I am hearing the wind and the typing , but not any voices [10:19]  CDB Barkley: Someday we hope, Celeste [10:19]  Hoptoad Flan: There is a button to the left of the Talk button that allows you to adjust the volume levels of those using voice chat [10:19]  CDB Barkley: loo you need to activate your voice chat [10:19]  Stella Costello: Make sure that you have CJ Carnot turned up in your volume controls [10:19]  CDB Barkley: Edit -> Preferences -> VOice Chat [10:20]  Celeste Brimm: is this RL building still in the design pphase? [10:21]  Stella Costello: The elevator shafts are manipulated, but the lift shaft scales as it would in reality [10:21]  Kayako Mayako: Why are toilets needed in a VW? [10:21]  Perplexity Peccable: on all floors the shift appears [10:21]  Grinn Pidgeon: very cool [10:21]  Oronoque Westland: to pee [10:21]  CDB Barkley: I have to go! [10:21]  Perplexity Peccable: /this is a model of a RL building [10:21]  Robin Mochi: lol [10:21]  Oronoque Westland: i hear flushing [10:21]  Stella Costello: Toliets are needed for the repostioning of the bathrooms; repositioning of drainage, etc [10:21]  Olivia Hotshot chuckling at Oronoque [10:21]  Barnesworth Anubis is Online [10:22]  Kayako Mayako: I understand. [10:22]  Cynth Vaher: Laguna do you have a bird or something? [10:22]  Perplexity Peccable: /visualizing a remodel project [10:22]  Jhai Thorne: that is bloody brilliant [10:22]  aldark Nightfire: is there a scale match to the RL building [10:22]  Suzanna Morales: I am unable to see the demonstration [10:22]  Stella Costello: Everything needed to be visuallized; this was a model forredesigning a real space [10:23]  Stella Costello: Scale match: Chris had some original blueprints. As an architect, working in SL is not done entirely by 100% true to life scale, vertical scale must be exagerated [10:23]  toster Oh: Is there a rule of thumb percentage that you use for the vertical tweaking? [10:23]  Stella Costello: Propotionally, the build is accurate here [10:23]  Cynth Vaher: Laguna what is that sound? [10:23]  Laguna Vita: how much is the building used by faculty, staff and students in SL? [10:24]  Stella Costello: Chris just put up a brick wal [10:24]  Stella Costello: Did everyone see the change? [10:24]  toster Oh: Yes [10:24]  Celeste Brimm: y [10:24]  Heidi TeeCee: yes [10:24]  Lehigh Bookmite: yes [10:24]  Olivia Hotshot: Yes, it is great! [10:24]  Robin Mochi: it's working nicele [10:24]  Ivy Innis: y [10:24]  Susanne Patrono: yes it is great [10:25]  Oronoque Westland: are youu using halo technology here? [10:25]  Cynth Vaher: very cool [10:25]  Stella Costello: Now he is experimenting with different types of furniture [10:25]  Olivia Hotshot: Yes, is this halodeck? [10:25]  Aaron Kembla: the question of how much this is used by faculty and students is not much - but we'll explain that more in a moment [10:25]  Cynth Vaher: haha [10:25]  Olivia Hotshot: Oronoque, i was wondering the same thing [10:26]  Cynth Vaher: very cool [10:26]  Oronoque Westland: halo is not a trade name, it comes from the Star Trek halodeck...meaning temp rez, rez on demand, that sort of thing [10:26]  Heidi TeeCee: that is very cool [10:26]  Stella Costello: Walls can be repostioned androtated (with the use of the meu, rather than building skills) [10:26]  Perplexity Peccable: /holodeck [10:26]  Olivia Hotshot: Thank you CJ [10:26]  Perplexity Peccable: /short for holographic [10:27]  Robin Mochi: ah, very nice [10:27]  Oronoque Westland: thanks Perplexity [10:27]  CDB Barkley: Is there an upper limit on what you can add? [10:27]  Perplexity Peccable: :) [10:27]  Stella Costello: Builders secret: All of the objects are in the floor, when selected they are "rezzed" rom the floor beneath [10:27]  Perplexity Peccable: /ty, Stella [10:27]  Olivia Hotshot: ty Stella =) [10:27]  Aaron Kembla: it is nice to able to take snapshots for the purpose of compare/contrast and to discuss in meetings.. [10:28]  kawaiietlyplease Yohkoh is Online [10:28]  CDB Barkley is Offline [10:28]  Cynth Vaher: im recording the conference.... i could Youtube the event.... [10:28]  Stella Costello: New thngs could be added easily; new furniture, etc [10:28]  Stella Costello: Another useful feature: generates plans for an architect [10:29]  Grinn Pidgeon: apparently we're going somewhere [10:29]  Perplexity Peccable: /he is showing how it generates a plan view - the architectural plans [10:29]  Stella Costello: There is a scripted feature that creates architectural plans [10:30]  Olivia Hotshot: Why was it so important to build it a representation of the real building? [10:30]  Vera Zhaoying is Offline [10:30]  Stella Costello: Only one person can go at once: but when an avatar sits, their camera is taken control of and zoomed up into the air. This gives you a plan view from a hole in a prim [10:30]  Olivia Hotshot: How cool! [10:31]  Stella Costello: to see an image of the plan, look at the last sign by CJ Carnot [10:31]  Susanne Patrono: so awesome [10:31]  Perplexity Peccable: /urgh - wish it would rez [10:31]  Elli Pinion: terrific! [10:31]  Cynth Vaher: really really great [10:31]  Stella Costello: It is difficult to get coherent drawings out of SL, so this was a feature we are proud of [10:32]  Stella Costello: If you would like to have a go, right click (Be careful, one at a time!) [10:32]  toster Oh: Yes [10:32]  Stella Costello: This sim is also open if you do not get a chance [10:33]  Celeste Brimm: oh no! [10:33]  Perplexity Peccable: cripes [10:33]  Stella Costello: Ken on how the sim is being used right now: Unfortunately, they found out after the project started that the building in real life was slated for demolition [10:34]  Stella Costello: However, now that they have they interesting project they are considering alternative possibilities, such as an art gallery for students to curate [10:34]  Trudy Takacs: Do you have any idea of comparing what the time would have cost to do in RL VS SL? [10:34]  Perplexity Peccable: Was it terribly expensive to do this? [10:34]  CJ Carnot: not especially, architects spend $1000's just commisioning perspective illustraions [10:35]  CJ Carnot: which aren't useful as an interactive design tool [10:35]  Stella Costello: Themba: going into the process, we knew that the Mudd library might not ultimately be the building, but we also knew it could serve as an incubator for future ideas. IT is in no way a wasted oppurtunity [10:35]  Cynth Vaher: why is SL the right platform for something like this? Why not another software app for architecture? [10:35]  Perplexity Peccable: I like that - "imaginative eye" [10:35]  Suzanna Morales: How about SketchUp it is free [10:36]  Mimi Muircastle: Isn't there also a Sketchup PRO? [10:36]  Perplexity Peccable: /a few thousands of dollars is not bad [10:36]  Suzanna Morales: yes [10:36]  Oronoque Westland: this has the benefit of "public" access [10:36]  Celeste Brimm: Sketch Up is now a Google tool [10:36]  Suzanna Morales: i've been teaching sketchup for a couple of years [10:37]  Perplexity Peccable: /suzanna, do you do a class in SL? [10:37]  Heidi TeeCee: good point CJ [10:37]  Suzanna Morales: no not sl [10:37]  Suzanna Morales: i teacher at MCCC in new jersey [10:37]  Stella Costello: Chris:Cost of developing virtual space is relative; the design fee and process for something like this can help prevent costly real world mistakes [10:37]  Perplexity Peccable: /I need someone to help me get started in SketchUP :) [10:37]  Perplexity Peccable: /neat - teaching how to curate a gallery exhibition! [10:37]  Suzanna Morales: i can sent you some good links if that helps [10:38]  Celeste Brimm: But Sketch Up doesn't import into SL [10:38]  Cynth Vaher: do you have any suggestions for art galleries CJ? [10:38]  Kip Skytower is Offline [10:38]  Perplexity Peccable: thanks! [10:38]  Suzanna Morales: i think you are right but i know you can transform the images to be web ready does that help [10:38]  Cynth Vaher: CJ, why was Second Life the right platform for this type of thing? [10:39]  Perplexity Peccable: yep [10:39]  Stella Costello: CJ: Biggest crticism architects deal with from peers is that SL is wasted planning; datat cannot be transfered out easily [10:39]  Profdan Netizen: Can Google Sketch Up be transferred to Open Sim? [10:39]  Oronoque Westland: in SL you can get comments from the rest of us [10:39]  Suzanna Morales: good questions I don't know [10:39]  Perplexity Peccable: I love that - client collaboration, without travel [10:40]  Susanne Patrono: totally [10:40]  Aaron Kembla: we felt that SL was the right platform for this because the barriers for getting all involved into the space and using it in their own idiosynchratic ways [10:40]  Stella Costello: CJ: to some extent, he agrees, but the models used are not always used in RL development either. Developing in SL offers many colloborative experiences with the client, giving a new meaning to virtual meeting spaces [10:40]  Cynth Vaher: yes [10:40]  Cynth Vaher: thank you [10:40]  Cynth Vaher: great response [10:40]  Heidi TeeCee: very valid points [10:40]  Celeste Brimm: LL is working on intergrating these tools in SL and keeping the in-world tools [10:40]  Aaron Kembla: i meant to say that the barriers were low [10:41]  Kayako Mayako: The MeerKat Viewer enables the movement of SL buildings into Open Sim, etc. http://www.meerkatviewer.org/ [10:41]  Celeste Brimm: what do your Yale colleagues think of this space? [10:42]  Stella Costello: Themba: The target audience was not tech people, but staff an librarians that wanted to know where their offices would be. The building is now very densely packed, so it was very difficult to imagine what it would look like [10:43]  Trudy Takacs: great [10:43]  Elijah Melson: cool [10:43]  Stella Costello: Off to the papermill folks [10:43]  Laguna Vita: do we walk or teleport? [10:43]  Stella Costello: I will be walking, feel free to fly [10:43]  Cynth Vaher: where? [10:43]  Perplexity Peccable: follow who where? [10:43]  Stella Costello: it is Due east [10:43]  Elijah Melson: where is it [10:43]  Stella Costello: follow me if you care to walk [10:44]  Stella Costello: Okay, we will have to jump the fence! [10:44]  Olivia Hotshot: hey profdan - i nearly landed on you =) [10:44]  Stella Costello shouts: If you are lost, please send me an IM and I will teleport you! [10:45]  Profdan Netizen: No problem, Olivia. I don't bruise easily. [10:45]  Olivia Hotshot: heh [10:46]  Stella Costello: Ken: The pulp and paper mills in the area were not close enough to make a field trip feasible in reality, and the safety restrictions can make visiting difficult [10:47]  Celeste Brimm: Is this an NMC island, or a Yale island? And how many islands does Yale have? [10:47]  SSIC Quandry: this is a yale island [10:47]  CJ Carnot: lots of googling paper mills & fourdrinier machines! [10:47]  Stella Costello: Ken: Yale provided photographs and other source materials, captured video and ambient noises [10:47]  Celeste Brimm: ty! [10:47]  Elijah Melson: Have you done any training scripts so it could be used for workforce training [10:48]  SSIC Quandry: @Elijah that wasn't in this scope but great idea [10:48]  Stella Costello: KEn: an office provided a launching poiint form the pedagogical aspect of doing a virtual field trip [10:49]  Zyrra Falcone is Online [10:50]  Thinkerer Melville is Online [10:50]  Stella Costello: Ken: We went minimalistic with what actually got labelled. At keypoints throughout the facility are rotating question marks, which takes you to a supplemental website with real world photographs [10:50]  SSIC Quandry: the rotating questionmarks are weblinks to realworld photographs and info [10:50]  Jhai Thorne: I recommend simply panning your camera down [10:51]  Elli Pinion: It can improve the sound, as well (panning) [10:51]  Jhai Thorne: oh yeah... I love the slipped slurry on the floor [10:52]  Stella Costello: Ken: one thing that was noticed right away was that the facility was too clean, so NMC VW added the paper goop and mess [10:52]  Oronoque Westland: no dust [10:52]  Trudy Takacs: very nice build [10:53]  Oronoque Westland: like the use of sound [10:53]  Stella Costello: Ken is oitning out the paper slitter, which cuts paper up into smaller pieces [10:53]  Olivia Hotshot: The lack of lag is amazing. Such a good build. [10:55]  Roselle Bolissima: hold on please, phone [10:56]  Celeste Brimm: Did CJ Carnot build this, too? [10:56]  Heidi TeeCee: terrific! [10:56]  Cynth Vaher: is that it doesn't smell! [10:56]  Trudy Takacs: very nice [10:56]  Cynth Vaher: Paper mills STINK! [10:56]  Jhai Thorne: lovely build [10:56]  Elli Pinion: hahahahahaha! [10:56]  Cynth Vaher: this must have been a blast to build! [10:57]  Cynth Vaher: like a kid with legos [10:57]  SSIC Quandry: indeed [10:57]  Evus Mizin: I visited a cement plant when I was a student (RL) amazing how this gives the same feeling of being there [10:58]  Elijah Melson: CJ what does a build like this costs [10:58]  Cynth Vaher: I visited a papermill in Washinton when I was younger [10:58]  Pacific Tigerpaw is Online [10:58]  Njal Brennman: I used to work in a box factory. I imagine I can smell the paper pulp and glue. [10:58]  Cynth Vaher: and this is freakishly real [10:58]  Cynth Vaher: I just need the smell [10:59]  Cynth Vaher: do you build everything in world CJ? [10:59]  Celeste Brimm: smell-o-vision would be a nice add on [11:00]  SSIC Quandry: (themba here) I mentioned that we have worked with other SL developers and can say without reservation that CJ is much more helpful and informative about the process... [11:00]  Perplexity Peccable: CJ, I work in healthcare, and would be very interested in more information about the medical builds [11:01]  Elijah Melson: I would be interested in some safety training in this kind of build [11:04]  Stella Costello: Right cLick and select "Take a copy" [11:04]  Perplexity Peccable: it isn't copiable :( [11:04]  Heidi TeeCee: can't take a copy [11:04]  toster Oh: CJ - The script itself is no copy [11:04]  Stella Costello: You'ull have to select more on the pie menu [11:04]  Stella Costello: and then "Take a copy" [11:05]  Elli Pinion: working now [11:05]  Perplexity Peccable: now copiable [11:05]  Heidi TeeCee: works now [11:06]  Elli Pinion: Thank you CJ! [11:06]  Laguna Vita: Yes, Thank you [11:06]  Evus Mizin: Thank you. Fabulous [11:06]  Perplexity Peccable: For accessibility, I like to always have the URL given as a notecard also for people who can't load SL and web browsers at the same time [11:06]  Susanne Patrono: Thanks you so much [11:06]  Cynth Vaher: Thank you, this was really cool [11:07]  Elijah Melson: CJ do you have a way to get in contact with you [11:07]  Trudy Takacs: where did you get the sound? [11:07]  Arthur Perdide: Thans for a very informatice session. [11:07]  Evo Szuyuan is Online [11:07]  Aaron Kembla: the sound of the machinery we actually recorded in a RL mill [11:08]  Roselle Bolissima: thank you [11:08]  CJ Carnot: virtualworlds.nmc.org [11:08]  Toad Insoo: Thanks! It's been very interesting. [11:09]  Robin Mochi: what was used to create the sound file? [11:09]  SSIC Quandry: themba.flowers@yale.edu and ken.panko@yale.edu [11:09]  Stella Costello: chris@nmc.org, beth@nmc.org on the NMC side :) [11:09]  Celeste Brimm: yes, this has spawned many ideas! thank you!! [11:09]  Robin Mochi: yes, very inspiring....thanks much [11:09]  Elli Pinion: Very interesting and helpful! [11:09]  Aaron Kembla: we just had a handheld Olympus voice recorder - either that or we pulled it off of video [11:09]  Kayako Mayako: Great tour -- thank you CJ, Stella, & the Yale folks! [11:10]  toster Oh: Thanks, CJ! [11:10]  Trudy Takacs: best, very nice, thank you! [11:10]  Stella Costello: Thanks for coming! Thank you Ken and Themba :) [11:10]  Elijah Melson: ty- this has been great [11:10]  Robin Mochi: thanks, Aaron [11:10]  Dabrin Babenco: thank you [11:10]  Susanne Patrono: thanks [11:10]  Cynth Vaher: thank you [11:10]  SSIC Quandry: you're welcome and thank you! [11:10]  Profdan Netizen: Thanks. [11:10]  Heidi TeeCee: this was so great ... thanks so much! [11:10]  Njal Brennman: thanks, y'all! [11:10]  Robin Mochi: thank you! [11:10]  PeterG Ember: Thanks! [11:10]  Stella Costello: Hope to see you all next month, as well [11:10]  Jhai Thorne: thanks