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Art Programs in Second Life

published 20.Jul.11 by Carol Pfeifer/Tayzia Abattoir

Part 2 of a 3-part series: A Virtual World, Endless Learning Potential

What is a world without art? People find joy in viewing, creating, and discussing works of art. Art is a means of expression and exploration. Learning about art means becoming immersed in another culture, another time period, and at times another world.

Imagine being able to step foot into the Van Gogh Museum in Amsterdam…from your house. Or recreate a famous piece you’ve always longed to have in your personal collection. In Second Life, the available works of art are growing every day. Many have interactive properties that allow the avatar an entirely new experience.

The environment of Second Life is strikingly similar to the real world, but can be altered by the users, known by their avatars. Second Life features an editor that allows users to design their own experiences. Users are not constricted by the physics or improbabilities that they face in the physical world. Avatars can build anything they imagine, such as static, three-dimensional sculptures, animated and kinetic pieces, as well as completely immersive environments.

Examples of virtual art in Second Life on the NMC Virtual Worlds Campus:

This is an example of a cube-the basic building block in Second Life. It can be manipulated and transformed. Using multiple shapes, one can create such pieces as the Death of Marat by Jacques-Louis David, which can be seen behind the avatar in the photo. Artist: AM Radio

Because of the ability to use scripts and animation, artists can make their pieces interactive so that avatars can explore art in ways that are impossible in exhibits outside of Second Life.

The Second Life Artist that created this three-dimensional version of Starry Nights by Vincent Van Gogh used animation so that the avatar can fly around inside the piece. Artist: Ginger Lorakeet

Another way that Second Life can be utilized for art is by users downloading their own original art into their avatars inventory to bring it inworld to display. Here, I am inside the Aho Museum located on the NMC Campus. By using inworld analytics, we can see that nearly 500 Second Life users stopped by to view the exhibit at the Aho Museum between June 6th, 2011 and June 21st, 2011. Artist: Fiona Leitner

Stay tuned for part 3 next week….

Interested in Virtual Worlds space of your own? Check out the open properties that theĀ NMC Virtual World Campus has to offer.